using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Triton.Game.Data;

namespace Triton.Bot
{
	public class ArenaRewardsEventArgs : EventArgs
	{
		[CompilerGenerated]
		private List<RewardData> list_0;

		public List<RewardData> Rewards
		{
			[CompilerGenerated]
			get
			{
				return list_0;
			}
			[CompilerGenerated]
			private set
			{
				list_0 = value;
			}
		}

		internal ArenaRewardsEventArgs(List<RewardData> rewards)
		{
			Rewards = new List<RewardData>(rewards);
		}
	}
}
